:- a complete tutorial on using the scripted menus from Team Arena in plain vanilla Quake 3. It looks at all the scripting commands avalible and provides examples of the different parts of a scripted menu.
-: a complete tutorial on activating and using the Team Arena scripted Hud in vanilla Quake 3. It looks at modifying the source code and guides you through constructing a scripted Hud.
:- the original documentation for TA scripted menus. This document is cross indexed and contains a brief description of most of the commands in the original TA scripts. Some information is missing (there is nothing on the assetGlobalDef section) and there are some errors, which I have attempted to correct. Still the best quick reference for the TA scripting system around.
:- how to modify the Quake 3 source code to activate the scripted camera system. The changes fix several bugs and add new features to the camera system.
:- a tutorial that shows how to modify the source code to implement AI scripting for the NPCs and other entities. This adds a new level of control over entities and makes possible the creation of scripted cut scenes.